Skeleton Half Views
January 14, 2014

Here's a series of images that show how the skeleton from the previous post fits inside the basic Minimate body.

This obviously shows the detail in the model more than the previous renders. I tried to strike a balance between the complexity of a human skeleton and the simplicity of the Minimate form.

Here's a video turnaround just because I can.

Another skeleton post coming on Thurday too.
 Roamer Zombie Turnaround
December 17, 2013

To finish up, here's the Roamer Zombie turnaround of the Minimate featured in the Skybound Walking Dead Contest post. Here's the released version.

 Rick Grimes Turnaround
December 12, 2013

Here's the Rick Grimes Minimate featured in the Skybound Walking Dead Contest post. This is the basic face texture that matches the released Minimate.

Hairpieces are still challenging. Maybe I should practice.
 Dr. Strange Turnaround
March 13, 2012

Here's a quick turnaround of the Dr. Strange Minimate I created for the World War Hulk cover recreation contest.

The cape had to be remodeled because the flowing cape from the cover didn't match the official Minimate. I think that's actually version four of that cape. It took a couple attempts to get the folds to look right.
 Minimates After Dark
January 11, 2012

Time for another Minimate video. Like all the others, when the idea for this popped into my head I figured it wouldn't take too long. And like all the others, I was wrong.

When I started it was an excerise in deforming a model with shape keys. I just wanted to see what it could do. How it got from "Can I hinge the torso?" to the final video, I'll never know.

I had to recreate all the Spider-Man image maps because they didn't have a high enough resolution for the closeups. Now they're all up to 4096x4096. The table texture took some work as well. It's the most realistic wood texture I've made.

I love that keyboard and surprisingly it wasn't difficult to model. Once you create one key the rest are either simple duplicates or duplicates with a bit of stretching. The front row did need some rework, but it was quick. Look for this model to reappear in later projects.

The pen is what ate up most of the time. The modeling was simple, but the rendering and material tweaking just about broke me. I had a problem where I couldn't get the transparency clear enough, yet still visible. After a long back-and-forth series of tweaking and test rendering I discovered the problem wasn't the transparency but the reflections. I gave it a slight mirror finish to catch reflections of the desk and Minimate. Foolishly, I also applied it to the interior surface of the tube. All of the inner-reflections clouded the tube and caused much frustration. It also added to large render times.

Please don't go cutting open your Minimates looking for the eyeballs. I still hear the screams.

 MAX Pilot Turnaround
October 31, 2011

Another day, another Minimate turnaround. This is the MAX Pilot from the Stealth Jet Animation that I posted previously.

I never was real happy with his hair so I didn't include it here. This model was completed before the World War Hulk project where I got much better at creating Minimate hair (see Dr. Strange, Mr. Fantastic.). If I use this pilot again I'll give him a much better 'do'.
 "Top Gun" Animation
October 3, 2011

Remember way back during Comic-Con when I said I'd have a new computer generated animation ready to show? Well, I didn't think it was going to take two months to finish. When I got back I saw a few things I wanted to change, a couple scenes I wanted to add... and the Comic Cover Contest at the Multiverse didn't help matters. Nevertheless it's now "done", not perfect mind you, just done.

Using the the Stealth Jet and Pilot from the Mobile Action Xtreme line, I've created a short with lots of swooshing noises and a recognizable (perhaps?) anthem.
 Cyclops Turnaround
July 4, 2011

The 'large' Minimate animation project I'm working on is taking longer than I originally estimated. So in the meantime I'm posting another turnaround from a completed project. This one is Cyclops from a short video I posted several months ago.

There will probably be one more of these before the large project is complete. (Hopefully before SDCC.) On the plus side, I'm getting better with LMMS by creating the short sound tracks behind the turnarounds. Now if I could only get some talent...