Skeleton X-Ray
January 16, 2014

After creating a skeleton model the next natural step has to be X-Ray-like renders. Right? For me that's how I visualize bones.. a glowy form on a black background. Kind of like this:


You can click the images to get larger versions. I found a way to render these in Blender that gives a nice edge glow but is more transparent in smooth areas. It uses material nodes and the Cycles render engine which is a lot different from how I've used Blender in the past. I'd like to do more with nodes but I'm not sure that you can use both methods in the same render. We probably won't see Dr. Strange examining X-Rays anytime soon.



That makes me want to get a couple of these printed as transparencies. They would look great backlit by a light box or something. If I do it, I'll post images here.


I've generated even larger versions, 1080x1620. Here are those links.
Blue: Anterior, Lateral
Red: Anterior, Lateral
Green: Anterior, Lateral